Showing posts with label splinter. Show all posts
Showing posts with label splinter. Show all posts

Thursday, June 18, 2009

Dead Harvey Interviews David Michael Maurer: Editor of "Splinter"

Ted's Note: Thankfully, Brad is still functioning and was able to get something together. I, on the other hand, have slipped a bit below a functional level... but I do hope to purge the system and be a useful member of society soon. In any case, Brad managed to get something together to post and it's actually a helluva post. If you're into the editing and post-productions side of things, you'll want to give this a read...

BRAD - A short while back, I nerded out hard about an indie horror film called "Splinter" and we ran an interview with the director, Toby Wilkins. I'm stoked to now give you an interview with the film's editor, David Michael Maurer. He's got a reality TV background and has been working as an editor since the age of sixteen.

His time in the trenches paid off because he cut the hell out of "Splinter", earning him an award for best editing at Screamfest 2008. What makes this interview really special is that it's the first Dead Harvey has had with an editor. If you're even somewhat curious about the craft, there is a ton of helpful information in his answers. Dead Harvey salutes Maurer and reminds everyone to rent or buy a copy of "Splinter" today and support independent cinema! - 'Nuff said.

Tell us about your background and how you became interested in editing?

I actually started off doing musical theater when I was really young. I was lucky to have lived near the Children’s Musical Theater of San Jose (CMTSJ.org) which is the largest theater of its kind in the nation and had opportunities to do shows that I may not have been able to do outside of an institution of its scale. Friends from the theater would make films and I got into editing them on tape to tape systems. That lead me to other professional gigs where I met a friend Daniel Korb (DanielKorb.com) who is a director/writer/editor who taught me about the Avid. Film school at De Anza College (DeAnza.edu)and Loyola Marymount University (LMU.edu) gave me a playground to experiment learn so that when I graduated, I had built up enough experience to start working as an assistant editor. The interest in editing stemmed from a love of storytelling, performance, and film training. I also studied some Meisner based acting technique with Andrew Benne in L.A. (andrewbenne.com) and story with Robert McKee to help grow as an editor. Everything ends up helping you think about the work in a different way and see things in the story or performance that can improve the film.

What are the most influential films to you from an editor's standpoint?

For Splinter, there was a lot of influence from the Bourne movies. They used a lot of handheld coverage, with multi-cam, and quick cuts to show fragmented action. I’m also a big fan of Jill Bilcock who edited Moulin Rouge, Romeo + Juliet, and Road to Perdition. Love watching Mary Jo Markey’s work on Star Trek. I also think enjoy re-watching the classics like Battleship Potempkin and Metropolis from time to time.

Film School: Yes or No?

Absolutely for undergrad though I’d skip it if you already have a Bachelor’s Degree as it can be expensive in Grad School. The contacts that a good film school can open up for you are everything in this business. Plus, film school is one of the few times in your creative career where you can experiment big, fail, and grow without major repercussion. It helps you find your voice as an artist, and without that definition, it can take longer to get a career off the ground. Also with the status of being a student, a lot of professional organizations will let you join such as the Academy of Television Arts and Sciences where you can attend events and meet major players in the industry. You can also get massive discounts on film/tape stock, equipment rentals, insurance, and more. It’s helps so much.

How long did it take you to become a professional editor and what steps would you recommend for those starting out?

It took quite a few years. I started editing when I was 16 in industrials and commercial work for smaller projects that would trust me with my skill set at the time. After film school, I was able to work as an assistant editor for several years in television which I recommend to anyone starting out. You’ll learn so much from working under great editors and if you do good work for them, they tend to help you grow in your career. I made the jump to a full time editor on the first season of “American Idol”. It was a right place, right time sort of thing that kept growing. The director Bruce Gowers really took me under his wing and taught me a ton about multi-cam performance editing. For those just starting out in the business, I recommend learning the equipment so that it’s second nature to you. The creative will follow in time with great mentors. Avid and other editing systems out there have student rates a lot of times so you can get into a box without much financial impact.

For those out there looking at learning the skill of editing, but are strapped financially, what system would you recommend?

I would say, find a way to buy a student system of Avid Media Composer. They’re not expensive at all and you’ll need to know how to operate one to work on most of the big projects. FCP is good to know as well, but I haven’t worked on a large project that has used it due to the media management issues and workflow. I find a lot of smaller production houses use it because they think it’s cheaper but it’s not really overall, and if you want to work on big stuff, Avid is the box to learn. If you’re an expert at one, you can learn them all. The buttons are just in different spots. If the price tag for getting into any system is too much, I recommend trying to get into an internship as a post house. I learned so much from playing on equipment when I was younger and watching editors work. You have to answer a lot of phones and get coffee, but after the doors close at night, most facilities will let you learn their gear.

Tell us how you landed the gig on "Splinter"?

I had worked with producer Ted Kroeber on a drama called “Four Sheets to the Wind” that Sterlin Harjo wrote and directed. The film went to Sundance in 2007 and was a critical success around the world. Ted and I have a great deal of trust when it comes to post and when this project came around he called me up. It’s nice when you find folks you like to work with and there’s that mutual respect, it makes the editing process fun and collaborative.

Describe the transition from editing reality tv to horror and how did you develop the style you used in "Splinter"?

Reality television is a unique genre to itself. You have a tremendous amount of footage and the vérité storytelling presents a lot of challenges for an editor that you don’t face in many of the other genres. Reality editors don’t just shape story, they create it through looks, body language, and time compression in an environment that was never intended to visually connect. Shots are sometimes moved to create relationships that may have existed in the room, but were not shot due to camera position, and so you build moments way out of context to strengthen the story. From an editing standpoint you’re constantly forced to find solutions to big problems and come up with creative fixes to make it seem as though it all really happened that way.

In scripted, you’ve been handed this footage that is hopefully intended to work together, it was shot to specifically create those moments, and so your charge is to find the best way to make them play with the best performances possible.

In horror, the challenge was to create scares through the editing. Toby Wilkins had done a lot of shorts in the genre and knew from experience how important and tough the “kills” would be to achieve in Splinter, so there were multiple options on key scenes that gave us flexibility in post. We could create tension and release patterns through those options and due to the small scale of the project, my reality skills came in handy to figure out solutions on the rare occasion when something needed a patch. For instance, I know the end sequences of the movie had a fast independent shooting schedule, plus the creature destroys the store which would be far too expensive to reset and get inserts. I suggested transposing a flopped shot of Lacey’s head hitting the exterior glass from earlier in the film to achieve a close-up of the creature hitting the fridge at the ending. It’s technically a repeat, but it’s effective in showing the force of impact and helps makes the threat greater.

What particular challenges did "Splinter" represent to you that you hadn't faced before as an editor and how did you overcome them?

I’m used to large scale productions from my television work. We normally have very big post teams and many assistant editors working day and night. The hardest part about Splinter was posting a massive production on an independent scale. We had limited resources and staff, we also shot in HD which has upsides and drawbacks. The great part about HD is the speed in which you can work with the material and the workflow. The downside is that the amount of footage shot for a low-budget production was more like a big budget movie because it’s cheaper and easier to shoot more on a daily basis and that takes a lot longer to get through in post. In the old days of film, the independent budgets would have restricted the number of takes and film stock which significantly limits the options in post. Now HD requires productions to open up their post schedules a bit to realistically get the job done which is exactly what we did. My team worked round the clock on little to no sleep. We also had hundreds of shot enhancements, optical effects, and pre-visualization to build and manage from various vendors. There was a massive database formed that I managed to track our reels and edls. On a bigger project you’d have more staff to handle early marketing needs, vfx editing, and possibly an entire division just dedicated to building the effects for the movie. For us the challenges were to meet the needs of the financiers to help sell the movie, complete it in a timely manner, and yet work within our independent budget means which was very difficult to balance. It was a wonderful challenge and hopefully the hard work of everyone shows on the final cut.

Describe the process of working with Toby Wilkins and how you were able to achieve his vision through the editing process.

Toby has directed so many projects and shorts that came to the table with a specific vision. He knew the creature inside and out. He knew the rules of the world. He pre-visualized and studied every detail from how a glass impact would look or sound, to the burning temperature of lighter fluid, to the movement of the creature, and the effect of the black goo in the hand scenes. Everything was tested, vetted, and work shopped before production. It’s wonderful to work with someone who has such a detailed vision and knows what they want. When it came to post, Toby and I would talk through scenes and work the material. I have a lot of experience editing drama and action so for scenes like the night driving sequences and the carjack, Toby gave me a great deal of freedom to play and explore, and with his experience in horror, effects and big scares, he would be very hands on for shaping the kills and tension. In post, the director has this vision and set of rules to work within, but through editing you’re able to have a sort of push/pull on new ideas and create something magical. It was a wonderful collaboration and I count myself lucky to have worked with someone as talented as Toby.

"Splinter" featured some really fantastic acting. Are there any tricks you can share with us in editing for performance?

First, work with great actors. Shea, Paulo, Jill, and Rachel all brought something unique to the table and they really pushed each other on set to raise the bar with each new take. A lot of people have this misunderstanding that the actor is supposed to just redo the same thing consistently every take which is totally not their job. As an editor, I could care less if they’re even standing in the same place as long as the camera grabbed it and they’re in the moment. If anything their task is to find something fresh and authentic in each moment, even with the repetition of film production. The four of them were a joy in dailies.

As far as editing specifics, I look for eye connection points. The eyes are so subtle and they vary greatly between the various choices actors make. If someone throws a solid accusatory glance, I search for the best reaction of the other camera to shape the moment. If we swap the take, I swap the reaction to make sure the emotional rhythm of the scene flows naturally. I also look for body position and language. In real life, we store up our emotions in our body and great actors do the same. I’m always looking for shoulder position, muscle tension, voice quality, forehead tension, twitches, breathing patterns. It’s all there on a great actor. I suppose a lot of that is gut reaction and details but for me if I don’t buy the authenticity of the characters, I check out of the movie. Sometimes when a character just exhales out their energy, it could be a moment for the story to move forward. Everything is important.

One of the things I really noticed about that film is that it was remarkably well paced, especially for a film that centers around one location. What were the toughest decisions you faced on material to remove?

The screenplay was really lean and mean so condensing wasn’t a huge deal on this one. The biggest pacing considerations were cross cutting sequences to speed up the flow such as in the beginning between the two couples. We also shifted beats within scene, like when Dennis is telling his story during the part where they’re taking the door off it’s hinges. We move the time when he was telling it through editing since it made more sense to have him say it while Seth was present instead of searching for the screwdriver.

We also stretched moments out when we felt we needed to slow down a little for a breath between action sequences, like after the cop kill there’s a set of slower sequences.

I think the only other major cuts were for logic. There were missing limbs and things wondering around in the gas station that would have been confusing or drawn attention to the fact that we dropped a story beat. By cutting them from the film, it had the effect of helping the audience forget they’re even around so we focus on our cast.

"Splinter" maintained an edge of your seat intensity from start to finish. What elements did you utilize and/or combine to achieve this effect?

The film has tighter cuts then I’ve done on other project which came from Toby’s vision, he wanted to give the film a distinct style. During slower scenes, we keep the takes longer but when the tension is in play the vision was to use the edit style to pace up the tension. Even in the sequence before Lacey’s kill where our characters are doing various activities, we used quicker cuts contrasted by slow music and ambient sound. Just getting a bag of chips off the counter becomes an action moment for Dennis and Lacey’s battle with the bathroom door uses jump cuts that pop into her. It’s unsettling because we’re waiting for something bad to happen.

I also tried to sneak in shots with lots of negative space. Right before the bathroom creature attacks, Lacey argues with Dennis and we cut to this wide shot of Dennis from behind Lacey. The expectation is that she’s going to get hit from behind but the first time we see it, nothing happens in the shot. I’ve seen it hundreds of times and I still get a little scared when I see it.

From an editor's perspective, talk about the indie horror scene and indie horror filmmaking. Where do you feel it is now and where do you see it going?

You know, I’m hoping with the success of Splinter that there will be a resurgence of old school style horror films. I’m not a big fan of the modern sort of “torture porn” horror stuff and wish there were more John Carpenter and Sam Raimi type films out there.

I’m glad Toby stuck with his vision on our film, and fans of the movie all said they were thrilled to see a horror film that wasn’t loaded up with bad visual effects and played with traditional conventions of the genre. He knew from years as a visual effects artist that when an object is practical, even if it looks a little cheesy, it’s more believable. We could have gone nuts with low budget CG on this film and instead we only used it to enhance existing practical effects. I think when the two are used together, it’s way more effective, especially in lower budget projects. I hope to see more of that.

What’s next for David Michael Maurer?

Well Splinter is out on Blue Ray and DVD so that’s exciting, we did two commentary tracks so if you want to hear from the cast there’s one for you, and Toby, Nelson Cragg (Cinematographer), and I did one for those filmmakers interested in more technical stuff.

I just started finishing episodes for the new season of “Jockey’s” for Animal Planet which is one of my favorite shows so I’m thrilled to be a part. It’s got great action, lots of drama, and is fun to edit.

Also did a film for Sterlin Harjo called “Barking Water” that premiered at Sundance this past January, was in New Directors/New Films in New York, and is going to be making some major festival appearances this coming year. I’ll post info on my websites when I’m allowed to share more....

davidmichaelmaurer.com

flickgym.com

Twitter@1982films

Tuesday, June 2, 2009

Interview with Toby Wilkins, Director of "Splinter"

Ted's Note: It's not to say that Brad doesn't get excited very often. In fact, he does. However, very rarely do I see him get as excited as he did about this particular film and the subsequent fact that he had the opportunity to discuss it with the director. I will agree with him, though... this film is one of the best horror films of the year, so far. Anyhow, on to Brad...

A short while ago I rented a film called, "Splinter". After seeing it on the shelves I remembered listening to an interview Leo Quinones had with the director, Toby Wilkins. I remembered how it sounded like a pretty cool indie flick and how Leo seemed very excited about the movie as he was interviewing Wilkins.

After watching it I quickly understood why

"Splinter" is a rare indie horror that excels on every level. Not only that, the creature is amazingly well done. It's the kind of movie you want to go out and tell all your friends to rent after you watch it. And I love it when I get that feeling about a movie. I instantly told Ted how much I dug the movie, so you can imagine how thrilled I am that we were able to land an interview with Wilkins himself

I can't say enough great things about, "Splinter". It's a must see and I hope everyone that reads this that hasn't seen it will check it out and discover what I did: a renewed enthusiasm for the genre.

On a side note, Magnet Releasing is a company to watch. The last few movies I've seen from them have been fantastic: "Shuttle", "Special" and "Donkey Punch".

Dead Harvey thanks Wilkins for this fantastic interview. Keep 'em coming brother!

First off, tell us a bit about yourself. What are your influences and what got you into filmmaking?

I tend to be most influenced by directors who’s work spans many genres, like Ridley Scott, Darren Aronofsky, Danny Boyle, David Fincher. Filmmakers who manage to bring their exacting standards and individual vision to their projects regardless of the genre. As far as the inspiration for getting into filmmaking myself, I would say that it was pretty inevitable. I grew up loving movies, and took every opportunity to grab the family Super-8 camera and experiment as a child and I started really focussing on making professional short films and getting them into festivals about ten years ago.

Film school: yes or no?

No, I always hated school, got out as soon as I could.

What were the biggest challenges you had to overcome to realize your dream as a director and what steps would you recommend for those starting out?

Realize my dream? I’m definitely still on that journey, but I would pass on the same advice I got from some big name directors I had the privilege of working with early in my career in post-production: If you want to make movies, just do it. There’s nothing standing in the way of filmmakers today, you don’t need permission to pursue your dream.

What did you shoot “Splinter” on and how long was the shoot?

We shot using a pair of very high-end digital cameras from German film and camera innovators Arri and principle photography was completed in about twenty days.

Where did the idea from "Splinter" come from and how were you attached as director?

The original creature concept was something a friend and I had been toying with for several years while we tried to find the right story to bring it to life. Then, I was handed a script by one of the producers of the film, originally called “Tooth and Nail”, and it seemed like the perfect vehicle to bring the creature to the screen. I was quickly attached to the script, and after several meetings and pitches to financiers we were green lit.

Unlike many horror films, the male and female protagonists (Paulo Costanzo and Jill Wagner) seemed to genuinely care for each other and didn't have a relationship crisis to overcome. As an audience member, I instantly felt more connected to these characters (mostly because i wasn't listening to them bicker through the entire movie) and found myself rooting for them. Was this a conscious choice?

Absolutely. I think the “couple in crisis” idea is a pretty tired cliché in Hollywood films and as Kai Barry and I developed the script we worked hard to try and create something that steered clear of those tropes but had it’s own thing going on. The dynamic between these two people is quite complex, and runs a little deeper than most people expect in a horror movie I think. Jill and Paulo did an amazing job with the characters.

The origin of the creature isn't explained, which I felt added greatly to the element of suspense and fear. Was there prior version where we find out just what this creature is and where it came from and, if so, what made you decide to maintain the element of mystery?

Since the entity itself was something I was bringing to the script, there were no drafts written that explored its origins, only tiny hints, which are all in the final film. I felt that it would be more engrossing if the audience knows only as much as the characters they are watching, and any ideas put forward about how this thing behaves, or what it is, would be guesses based on exactly the same information the audience has.

I believe one of the most difficult things for a horror film to pull off is to be legitimately frightening and suspenseful. Other than a few tongue in cheek remarks from the characters, the film stayed intense from start to finish. Was there a temptation to go into an over the top camp style like so many horror films do and can you share any tricks that helped to keep the mood suspenseful throughout?

Camp is not something that comes naturally to me at all, I tend to concentrate on creating realism, even in my comedies. But there are a few scenes in “Splinter” that are really fun, and I especially enjoy watching those scenes with audiences. The scene with the running hand is one example, and that’s an homage in part to “The Beast With Five Fingers” and in part to the face-hugger chase scene in “Aliens”, but I’m not sure that sequence qualifies as camp, even taking it as far as we did.

As far as creating tension, I think the scenes where it works best have a combination of things in their favor; great performance from actors who are seeing everything the audience is seeing because we used almost all practical effects, an amazingly atmospheric score by our composer Elia Cmiral which we used quite sparingly, and months of arduous exploration and experimentation in the edit bay with myself and editor David Maurer. What I have learned is that it’s very subjective, what works for one audience member might not work for the next, but there’s no one trick to suspense as far as I have discovered, and it’s never easy or simple to achieve.

"Splinter" centers mainly on the gas station location. What were the pros and cons of filming in a one location setup? Part two of this question: what do you feel are the most important elements you utilized to keep the film captivating while dealing in one location throughout most of the film?

I knew that if I was going to ask the audience to spend most of the film, trapped in a confined space with these character that they had to be real, flawed, believable people that we would care about, and I leaned heavily on our cast to bring their characters to life in a realistic way.

On the more technical side of things, cinematographer Nelson Cragg and I worked to create subtle differences in lighting, color, and shooting style from one area of the gas station to the next. So the audience perceives a constantly changing setting for each subsequent scene, and not just more of the same. This extended into editing and sound design also, using both to create a varied sense of place within the limited confines of our single location.

It felt like there was a concentrated focus on getting great performances from the actors without losing any of the gore and action us horror fans love. This was nice to see since so many horror films out there lack in the acting department. Describe your process of selecting and directing the actors and did you allow for rehearsal time in pre-production?

On this scale of filmmaking we were lucky to get any time to rehearse at all, we would use the short break before any major scene to run through the beats and work out the tone, but we had little time for actual rehearsal. We shot almost entirely in script order, knowing that what we filmed yesterday, or before lunch that day is what had just happened to the actual characters. That made it a little simpler to keep track of mood and tone from one scene to the next. But for the most part we just had an amazing cast who really gave everything to the film. Shea Whigham (who plays Dennis) was the first to join the cast, and I think when you have someone with his charisma, and a resume like that, it really raises the bar and expands on the potential of the script.

Aside from terrific performances from all actors involved, the creature was definitely the star. Describe the process for deciding on the concept and presentation from pre to post production. Were there any tricks you used to make the creature more frightening or films that influenced its look and presentation?

As I mentioned before, the concept of an entity that attacks you from the inside was something that had been living in my head for a while. So throughout the script development process I experimented with digital animation, and artwork to show people how an infected body might move, what the creature would do to its victims. But I knew the only way to make the thing believable on screen was to do as much as possible with practical effects. So we brought in the special effects make-up and creature design experts at Quantum Creation FX to develop the final look of the thing, and figure out how to get as close as possible to what was in my head without actually breaking people’s bodies. They did an amazing job.

As for influences, we didn’t turn to existing films for the look or movement of the creature, because we were trying to create something that audiences had never seen before. But certainly the decision to do as much as possible using old-school practical techniques came from my love of movies from the ‘70s and ’80, like “Alien”, “Dawn of the Dead”, and “The Thing”.

You recently directed, "The Grudge 3" for Sam Raimi's horror production company, Ghost House Pictures. Tell us about the experience and how you became involved with Mr. Raimi.

In 2005 I had a short film making its way through the festivals, “Staring at the Sun”, it played at genre festival ScreamFest, which was founded in part by Stan Winston, and had many horror legends on the judging panel, including representatives of Ghost House Pictures. The film ended up winning the award for Best Horror Short that year, and Ghost House called me shortly after that to start making short films with them. Over the next few years we would collaborate on a number of projects, including shorts for the Grudge franchise, a FearNet original series “Devil’s Trade”, and most recently “The Grudge 3” which just hit DVD. Working with the team at Ghost House Pictures, and occasionally Sam Raimi himself, has been an absolute pleasure. They really care about the genre, and about making the best film possible.

Are there any plans for a sequel to, "Splinter" and, if so, what will the audience be in store for this time?

There has been a lot of interest, but there aren’t any hard plans in place for a sequel yet. If it does happen I would love to expand on the world a bit. Really show what the Splinter creature can do, and maybe cut off a few more limbs? There’s so much potential to explore the ways this parasite can manipulate its victims, it would be a shame not to revisit it.

Where can people find out more about, "Splinter" and, better yet, buy themselves a copy?

The official web site (including a store to buy the movie, and details of how to watch the film instantly) is SplinterFilm.com, my blog has all the latest news, events, and reviews at Splinter.Tumblr.com, and you can follow my Twitter feed at Twitter.com/splinterfilm. The film is working its way around the world, hitting theatres in several countries right now, but in the US and UK the film is available on DVD and Blu-Ray from all major stores and rental chains.

Thank you for your time! Dead Harvey gives, "Splinter" a strong endorsement and will look forward to all your upcoming work!

Stay tuned for our upcoming interview with the film's editor: David Maurer!

Monday, April 13, 2009

New Horror Out On DVD This Week: Splinter, The Telling and much, much more...

It's Monday and I'm a little late with this post, but it was a long weekend and I'm taking today off work. I'm a little groggy and a little under the weather, so bear with me... and I'll get through this. It's actually a fairly good week for new horror and, as usual, click on the titles to go to their Amazon page to find out more or head over to our Youtube page and check out all the trailers.

Although the plot to "Splinter" starts out, and appears, fairly standard (A young couple retreats to the wilderness for a romantic camping weekend, but the trip quickly spirals into a nightmare when they are carjacked by an escaped convict and his girlfriend), it quickly takes a few turns. The group of them end up getting trapped in an isolated gas station by a voracious Splinter parasite that transforms its still living victims into deadly hosts... basically a fungus-like parasite that turns its victims into mutant, beast zombie things. Think "The Thing", but it infects people and really fucks them up, I guess. In any case, it's won piles of awards, including Best Horror Film at the Academy of Science Fiction, Fantasy & Horror, as well as Best Picture, Best Directing, Best FX, Best Make-Up and a few others at Screamfest. Definitely the film of the week... looks great.

A lot of low-budget filmmakers like the 'anthology' format, as it allows you to make three short films and tie them together. It can work out if you have three filmmakers with minimal budgets that want to pool their resources or if you want to chop up your shooting schedule and manage everything better or if you just want to space things out and make life a bit easier. Anyhow, "The Telling", co-directed by Nicholas Carpenter and Casey Ward is one of those anthologies. It's not low-budget, by any means, as it's produced by and stars Bridget Marquardt of "The Girls Next Door" fame... yeah, that's right. The Playboy Playmate. Yup, she's also got a bunch of her friends in it, too. Fitting, also, as it's about three girls who pledge the most popular (and cruelest) sorority on campus and, for their final task, they must tell the scariest story they know. So, that's the set-up. Then, there's three distinct stories... which inspire someone at the sorority to commit their own murders.

"Bled", written by a guy named Sxv'leithan Essex and directed by Christopher Hutson, is about Sai, 'a young artist living in a downtown warehouse that delves into an ancient world of blood and lust. An enigmatic foreigner seduces her to try a long forgotten drug making her the prey of a dimensional vampire who needs her new found hunger for blood to cross over from his world to hers'. It's a slower moving film and, if you're into drawn out, artsy, surreal, moody, vampire films. This, my friend, is a film for you.

Although it was made in 2008, "November Son" has a very distinct 70's or 80's feel to it. I'm not sure why... it could be the compression on the trailer I watched. Anyhow, this film ain't going to be for everyone. It's written and directed by Jason Paul Collum and it would be what's classified as a gay horror. It looks like it's the sequel to another gay horror called "October Moon". It's about a couple of guys, with a shared secret (I wonder what it is?) who enter the lives of the survivors of the first film... then all of them are tossed into a scenario of bloodshed, torture and the ultimate hell of death, mutilation and destruction... and, apparently, not in that order.

"Forest of Death" is from Danny Pang, of 'Pang Brothers' fame... who, if you didn't know, are the guys behind the original "The Eye", all subsequent remakes and sequels, and the kick-ass film, "Re-Cycle". This was called "Sum yuen" in its native Hong Kong and it's about a dark forest, known for causing mysterious deaths, which becomes the focus of a recent savage murder. So, a homicide detective, a botanist researching the paranormal and his tabloid TV reporter girlfriend each embark on a treacherous journey to the heart of the "Forest of Death", where a chilling revelation awaits them all. I'm not sure if evil fighting botanists are going to catch on like "The Eye" did, but... you never know.

From Hong Kong, we go to Mexico... "Helena's Cry", or "El Ilanto de Helena", as it's known in Mexico, is about Isabela, whose daughter, Helena, died in a tragic road accident. The death is under investigation by a couple of journalists who find out that rumors of a strange apparition from beyond the dead may actually be responsible for the killings of the those unlucky ones traveling through there at night. I'll tell you what... that sentence doesn't make much sense, but I'm trying to make sense of the description I'm reading. It must be directly translated from Spanish, as it makes no sense at all... it ends with, something to the effect of... the reporters uncover an incoherent history in which the evil forces seem eager to continue killing the innocent. Yeah, well... what evil forces wouldn't want to continue killing the innocent? Something lost in translation on this one. Check out the trailer.

No, this "Summer School" is not the "Summer School" from 1987, starring Mark Harmon, Kirstie Alley and Courtney Thorne-Smith. Side note here, I totally forgot that Shawnee Smith, from the "Saw" films, "Repo! The Genetic Opera" and "The Grudge 3", pretty much got her start in the 1987 version of "Summer School". Wow... Anyhow, this "Summer School" is from Lance Hendrickson, no... not Lance Henrickson, and it's about a guy who watches a lot of B-horror and is forced to go to summer school. He's in class with his buddies, his high-school crush and, if his teacher doesn't drive him insane, what lurks in the school just might...

"Fear the Forest" is a low-budget horror from Matthew Bora and it looks pretty good... The plot revolves around a local philanthropist who puts a $2.5Million bounty on finding Big Foot, as he's been up to no good in the area, killing a few people... and the like. So, a group of free-spirited college friends, as well as a bunch of bounty hunters, head up into the woods to look for the legend and have a weekend retreat. Well, the college guys are on the retreat, the bounty hunters are up there to chew bubble gum and kick ass. Of course, the trip turns to shit when they actually encounter the unspeakable terror. It's Man vs Beast and there can only be one left standing.

There's also a few rereleases of note, a few of which are from an off-shoot of Lionsgate called "The Lost Collection"... which basically means they had a bunch of movies in their library that no one cares about and they're trying to make a few bucks off them. "Slaughter High" was alright, but "My Best Friend's a Vampire" and "Repossessed"? Really? Anyhow, you also get "The House That Cried Murder", "Horror Express", "Screaming Skull" and "Teenagers From Outer Space", all of which are from the 50's, except for "Horror Express", which is from the early 70's... and is a bit of a classic.